![]() ![]() |
Aug 9 2008, 09:54 PM
Post
#1
|
|
|
Familiar ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Management Posts: 1,633 Joined: 7-May 06 From: Near Ft Bragg Member No.: 3 |
The Sorceress’ Garden
This was intended as an adventure module compatible with any D20 system game, It fell by the way side since I don't play D&D any more and there fore I know Dirt all about it and no one seemed to want to help me out back when i'm including it in this forum so that people can read it and get a little more info on the Garden its self. . Feel free to use it in any number of games. Characters from D&D, D20 modern, BESM, Iron Kingdoms, even Star Wars could find themselves at the mercy of the Sorceress. Like wise writers who wish to feature some of the Gardens inhabitants in a story may use this as reference material. [i]Entries in Italics are intended as inside information and should be avoided by players. This information includes how a character might react with a player and what their motive might be. History Long ago there was a Wizard, and like many wizards he took an apprentice. The apprentice was a boy from a nearby town. he was a good student and learned quickly and the old Wizard watched the boy grow into a young man and become more skilled in magic. Soon the Wizard feared that the apprentice would become too strong. The Wizard summoned the apprentice to teach him a new spell. The Wizard said the words of magic and made the gestures of power, and suddenly the apprentice was changed. No longer a young man, now she was a comely woman. The apprentice pleaded to be changed back, but the Wizard would not listen. He set the new girl to cleaning and mopping the tower. No longer did he teach the apprentice, now she was just a maid. Often the wizard would look at his old Apprentice, marveling at how beautiful he had made her. Soon the looks grew longer, and turned lusty. He had made her, she belonged to him, and he would have her. The girl tried to fend off his advances, tried and failed. Again and again the Wizard had his way with his new toy, each time the girl fought and lost. Finally the old Wizard grew tired and bored with his apprentice’s protests. The Wizard showed her a new spell, and turned her into stone. He set the statue in a dusty corner of his work space, until she learned to be more willing. Weeks went by, then months, then years. The dust built up and the old Wizard forgot about his punished apprentice. She stood in the corner for many years, the whole time aware and watching, unable to move unable to blink. She watched as the Wizard took new apprentices, taught them, changed them, and had his way with them, till finally he got rid of them. She watched very closely as the Wizard cast his spells. She learned his magic, she grew more and more skilled, more and more powerful, but still she unable to change herself back. The long years and decades took there toll on the statue in the corner. She grew quite mad. Insane, memories and fantasies mixed and blended together. Finally, one day the Wizard did something or other that irritated her. Real or imagined, it mattered not. She pulled the magic from around her and destroyed the Wizard. The blast crumbled the tower, and covered her in rubble. More years went by. In the dark the statue crawled into the back of her mind. After dozens of winters a band of explorers found the remains of the Wizard’s tower. They dug through it to find anything of value. They found a statue. The Sorceress’ stone eyes glimpsed day light for the first time in years. She saw the play things that had dug her out. She made them her’s. She changed them and played with them. She crawled into one and used it to walk around. As time went by more toys showed up and were put to work entertaining her and building her a new home. Her collection grew as did her mansion. She changed some into pets and others into items. Things she could use or look at. She soon forgot all about her true body back in the overgrown ruins of the tower. She ignored the fact that she couldn’t go too far in her puppet bodies with out losing control of them. She quickly convinced herself that she simply didn’t want to leave the area. It wasn’t long until others heard of this new Sorceress in the woods. Adventurers came there to explore and Magic users came to trade and talk. All became her’s. The ones that fought back the hardest made the best pets. Many Wizards and Witches came to stop her, none of them could. Any time they managed to kill her body she would simply hop into another. No one knew of the Sorceress’ secret stone body, not even her. Some escaped, most didn’t. Before long a group of powerful magic users gathered together. They knew that they could not harm her, but they also knew that she would not leave the confines of her garden. They pooled their resources and cast a mighty spell tearing the garden away from reality to set it adrift through time and space. Now the Sorceress would only plague any area for a short time. Now the Garden drifts along, stopping now and again, blending in with its new local till once again it slides away. Finding the Garden is not hard. Escaping it is. Anytime the Garden sets down in a place pathways are formed between it and the new area it has landed in. These paths look like they have always been there odd as they might sometimes seem. Walking down the wrong alley can find you in a maze of hedgerows. Strolling through the woods might lead you across exotic statues and trees shaped like women. Even opening the wrong wardrobe in your own house may find you in the Sorceress’ mansion. Passing through on of these paths will make it last longer. A well traveled path might eventually become permanent. This doesn’t stop the Garden from drifting though. The Garden often has dozens of paths to different times and places all a once. Some of these paths have been around for so long that many locals know of the Garden. Many a thief or thrill seeker has found their end trying to explore the mysterious mansion in the woods. But even the most well traveled path can fade over time and will leave the wander trapped in the Garden forever. Dramatis Personae The Garden has many souls living there. Some are no more than pets or objects kept for the entertainment of the Sorceress, but others have a place or a job in the Garden. Some may be for companionship, some for daily matenence and chores, and others for security. Though even the most powerful and respected of the Sorceress’ staff can fall victim to her whims and fancy. The Sorceress: Like most of the inhabitants of the Garden, the Sorceress has no name, simply a title. She is as much a prisoner and a slave as any of the rest of her menagerie, trapped in her stone body deep inside the garden. She’s a tall and attractive woman with a shapely body and silver hair, but her mind is heavily warped by years of stony imprisonment and she is quite mad. As far as she is concerned everything she sees belongs to her, and is to be played with. Her tastes are often as twisted as her mind. She much prefers the shape of women to that of men, and will not hesitate to change some strapping young man into a petite lovely woman, though she will rarely stop there. Most of the inhabitants in her Garden are further changed, some blended with animal features, others given exotically patterned skin, and far too many have been changed completely into a statue, plant, or other object. It is hard to predict the outcome of any encounter with the Sorceress. She can be very rational at times, making business deals for food and other things the Garden needs with outside traders. Yet at other times she can be as fickle as the wind, and cruely transform a person for no apparent reason. To be sure a visitor never wants to displease her. She reserves the worst fates for those who make her angry. Candles, toilets, and floor mats are but some the fates that awaits those who insult or attack the Sorceress. Thieves are also a great source of inspiration for the Sorceress. Many a burglar has found herself an object just as valuable as those she wished to steal, or wound up as a guard dog set to stop more of her brethren. While once an assassin, instead of planting a knife in the Sorceress’ back, wound up as a cooking knife in her kitchen. The fates the Sorceress comes up with are often twistedly appropriate. The Sorceress is unpredictable, but being polite and never questioning her authority are advisable. If a player has something to offer her she’ll often deal with them instead of simply changing them into a trinket of some kind. The Sorceress is constantly looking for funds. Gold is best but food is acceptable. Although having some skill that the Sorceress needs could help too. Something to never do is to discuss her past. She’s fully blocked out that part of her life. As far as she’s concerned she’s always been the Sorceress and has always been in the Garden. She also has convinced herself that she simple doesn’t want to leave the Garden not that she’s trapped there. Any attempt to dig deeper will end the conversation quickly and permanently. Fighting the Sorceress is a losing proposition. Although the body that she’s in at any given time can be killed she’ll simply inhabit a new one and continue the attack. Often she’ll take over the body of the killer themselves. Should someone discover her stone body and reveal its past they could try and isolate the statue magically or destroy it. Smashing the statue into ruble could release her spirit. Whether that sends her to the after life or sets her free from the Garden is anyone’s guess. The Sorceress can feel pain through the statue. This could be used to distract her. Unfortunately it will be very difficult to discover the Sorceress’ true form. No living beings know of her past, even the Sorceress herself doesn’t remember it. Though the Statue is not hidden, the presence of any statue in the garden is common place. A player couldn’t track the magic controlling her host body back to the Statue due to the fact that the entire garden is saturated with her power. An astute explore might discover that the Statue is in the exact center of the Sorceress’ domain. What that leads them to believe is hard to say.[/i] Bat: Bat is one of the Sorceress’ oldest pets, and acts as her magical familiar. Bat was originally a carnival midget, used more as an object to be laughed at and humiliated by the crowd then to perform tricks. Her existence was very sad, and she longed for a way out. One day her troop came across the Sorceress’ Garden. The entertainers hoped to put on a show for such an obviously wealthy Person as the Sorceress. However soon after they stated the show the Sorceress became bored and began to amuse herself. She changed clowns into funny shapes and made bards into lovely musical instruments. Dancers were locked in place as well posed statues, and the animal trainers were mixed with their creatures. The poor dwarf saw all of this, and saw her chance. She ran to the Sorceress and praised her for her power, her beauty, and her wisdom. She begged the Sorceress to allow her to serve her new master in any way she could, anything to be away from her old life. The Sorceress was touched, an event rare enough, and she decided to use her new servant. She invited her into the mansion and thought about what this new girl should be. The Sorceress cast a spell upon the small woman. She shrank even more, her arms lengthened into webbed wings. Soft fur formed on her skin and huge ears grew from her bushy hair. The Sorceress had made her into a small woman/bat, less than two hand lengths tall, and named her appropriately. More magic was used and Bat was bound to the Sorceress. Now whenever she wanted to she could see through Bat and know all that she experienced. Bat was thrilled with her new life. Now she had true power, if only through the Sorceress. She praised the Sorceress any chance she got, and the Sorceress glowed at the adoration. She also turned her attention onto those who could not defend themselves. Many a statue has endured the slurs and teasing that Bat freely dishes out. The Sorceress does nothing to stop her pet and finds it all very amusing. And though the Sorceress has been known to change Bat at times, often into a magical staff for important spells or a piece of pretty jewelry, she always turns her back eventually. Now Bat sits as the Sorceress’ favorite pet, only rivaled by Hydra. Riding her mistress’ shoulder or exploring the Garden for her, this small Bat creature is a force to be wary of. She has the ear of the Sorceress, and that is very dangerous indeed. Bat is a devious creature, and very untrustworthy. She is loyal to the Sorceress but that doesn’t mean that she wouldn’t try and pull a fast one on occasion. Her “house” in the toy room is filled with many small magical items that she has stolen from the Sorceress over the years. She’s very quick o back stab anyone else in order to gain favor from the Sorceress. For this reason it is never wise to trust her. This does not mean that she is completely useless to players, but they must always watch out for a trick. Bat’s been known to make deals behind the Sorceress’ back for food, favors, or trinkets, and never wants that to be found out by her Mistress nor Hydra. Several members of the Garden have tried to blackmail her with this info. This can give players an upper hand for a time. It can also cause Bat to dispose of them quickly by making them into something that does not talk. Depending on her mood the Sorceress will listen to Bat, and suggestions to change so and so into such and such will often be acted on. Though just as often these suggestions will be ignored. Hydra is Bat’s primary rival, and the two are constantly fighting for the Sorceress’ favor. While Hydra has the power Bat has the cunning and the devious nature. Players offering to help Bat against Hydra can find her being very friendly and cooperative. The same offer should not be made to Hydra. Hydra would never except help against Bat. The very idea that she would need it would deeply offend her. Hydra: Many years ago a pair of young lovers, fearing the anger of their parents, eloped and ran off to be married. Sadly for them they wandered into the Sorceress’ Garden. It wasn’t long before they were caught and the Sorceress began to play with them. First the Sorceress changed the groom into an exact twin of his love. Then the Sorceress began to merge them twisting them together and kneading them like dough. In time the two lost all sense of individuality. The Sorceress cast further powerful spells on them, twisting their mind, melding them into something new. When the Sorceress was done, there no longer were the two lovers, they had been changed, They/She were two armless women’s torsos that merged below the waist into a long striped serpent body. The end of the tail was forked and flexible enough to be able to grip anything. Hydra had been born. Hydra became the Sorceress’ head of security. She is strong, fast, and the venom that drips from her fangs can transform others. Though Hydra has two heads she has only one mind, and it is devoted to serving the Sorceress. She constantly prowls the Garden looking for those who would escape and for those who would invade. Her venom acts fast and many of the tree and stone women near the border of the Garden are her work. She has also been known to merge others into herself, adding a third or even a fourth body to her own. These new additions quickly lose all sense of themselves and truly become one with Hydra. Eventually she'll lose interest and part with them, leaving them just another statue. She often quarrels with Bat over the attentions of the Sorceress. The Sorceress does nothing to stop this and is entertained by the fighting. Hydra is one of the most dangerous members of the Garden. She has practically no memory of her old selves, nor would she want to remember. She is now a willing slave to the Sorceress and will always do her bidding. Hydra is not very friendly. She doesn’t want nor need any companions. She lives only to serve the Sorceress. Players would find her to be very hard to deal with. Seduction is possible but rarely advisable. Hydra’s Venom can transform any organic living being. Even living wood can be reshaped by drops of her venom. Being bitten, or drinking the venom causes whatever change Hydra wishes. A victim can also be sprayed by the venom but this reduces its power greatly and a change is not guaranteed. Hydra can not change unliving things, even something with a life force but no true life functions such as a living statue or golem is immune to her bite. Thus Hydra can change a person into a statue but not back again. Hydra has only three doses of venom per head per day. So six bites is all she can perform. Hydra can even bite herself, pricking a tongue with a fang to change herself. This can heal her or reverse the effects of other spells. Unknown to Hydra is that she is not alone in her own mind. Suppressed deeply is another personality. The two lover’s minds are still there, blended together into one. This other personality is the opposite of Hydra, loving and tender. But they are so fully submerged below Hydra they can’t show themselves. Hydra only knows of them in dreams where she hunts them and keeps them in their place. Players could find out about the other personality through some magical or psychic means. No ones knows its there so it’s not protected, but trying to talk to Hydra about it in the open would cause her to lose patience with the speaker and bite them. Only if Hydra where to be rendered deeply unconscious could the lovers show themselves, the lovers would try to be helpful to any person who helped them in such a way. Blocking Hydra out completely would be extremely difficult, and she would find her way back in charge in a short time. It might be possible to separate the two into each of the twin heads, one personality in each. It may be possible to even split the two bodies into separate individuals. Parting the two lovers into separate minds would be too much as they have been thoroughly mixed, so much so that they wouldn’t want to be separated even if it were possible. Information that Hydra has a secret personality would be worth a lot to Bat, who would use that knowledge against her in any way she could. The Sorceress would be mush less concerned and might not even believe it, as she made Hydra and she can do no wrong. Hydra Large Changeling Hit points: 98 Initiative: +3 Speed: 40ft. (8 squares) Armor Class: 15 ( +2 Dex, +3 Natural), Touch 12 , Flat Footed 13 Base Attack/Grapple: +10/ +16 Attack: Bite +5 melee (1D6) or Spit +9 ranged Full Attack: Bite +5 melee (1D6 Magical Poison) or Spit +9 ranged, Melee (1D8 + 10) Space /Reach: 10ft. / 5ft. Special Attacks: Magical Venom, Hypnosis, Constrict 1D8 + 10 Special Qualities: Darkvision 60ft. Saves: Fort +8, Ref +10, Will +3 Abilities: Str 21, Dex 17, Con 15, Int 12, Wis 11, Cha 8 Skills: Intimidate +5, Listen, +11, Spot +11 Feats: Alertness, Dodge, Lightning Reflexes Environment: The Garden Grounds Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Lawful Evil Advancement: By Character Class Level Adjustment: - Bitch: Once upon a time there were three burglars looking for fame and fortune. First was an attractive blond woman, a skilled acrobat as well as a pick pocket. She was trained from childhood by her mother, an infamous master thief herself. Then there was the Cat burglar, nimble and swift, an aside from the fact she tended to giggle, silent as the moon. True, she was not very bright, but she was loyal. Finally there was the leader, a red headed man with a fiery temper and a patch over one eye, wanted in a dozen kingdoms for many crimes. They had heard whispers about a mysterious mansion in the woods full of wondrous treasures, and great risk. So they followed a stolen map to find their way to the Mansion. They came into the Garden at night quietly and managed to sneak past the guards. They opened a back door and entered the house. All around them was artwork and statues of great value. The fact that many were of nude and often erotic women didn’t bother them. They began to stuff all that they could into their bags of loot. What happened next is hard to say. Some would blame the dumb one “Cat” for knocking over something, others claim “Patch” the angry one, yelled at her for stepping on his foot. Whatever happened there was a noise, followed by a bright flash and the three thieves blacked out. When they woke up they found themselves lying in the morning grass. As they looked around they saw that they were no longer three thieves, but instead they had become a three headed dog like creature. Their furless chest was human and female down to the base of the twin tails save for the row of four large breasts that now graced their front. Their faces also looked mostly normal except for dog like ears and fur that covered their cheeks. That, and Patch’s face was now as feminine as the body she was now part of. Instead of hands and limbs they now had a dog’s legs and paws, and “Cat” the simple one, who was in the middle, had a huge spiked metal collar and chain hanging from her neck, and bolted to a post . As the Three heads looked around in various types of shock, a shadow passed by them. They looked up and saw a lovely silver haired woman standing over them. “Ah” said the woman, “You’re awake, good I don’t want you to sleep all day. Last night there was a break in here, and I need you to guard my house from now on to make sure no one else steals from me. Hmmm, but you need a name. Let’s see now… How about, Bitch?” The three headed dog creature argued among itself for a while, throwing blame this way and that. Patch threatened to gnaw the other two’s heads off, while Cat wined, and Blondie wondered how she would ever explain this to her mother. Finally the Sorceress grew bored and walked off leaving Bitch to bicker and to wonder when feeding time would be. Bitch is the Sorceress’ guard dog. Though how well she performs this task is still up for debate. The right most head, Blondie, doesn’t care one way or the other who enters or leaves the Mansion. She’s only interested in finding a way to escape and be changed back before her famous mother finds out what happened to her upstart daughter. Cat, the middle head, has a bad habit of liking everyone. That, and she is rather stupid. She’s taking this whole episode very well, and sometimes even enjoys being a dog. She would gladly help anyone break into the Mansion if they would offer to be her friend. Patch, on the other hand is not happy. Being a woman, never mind a dog one is about the biggest humiliation she could think of. She is always cranky and irritable, and would gladly foil any one’s attempt to steal from the Sorceress simply out of spite. That, and she couldn’t bear the idea of someone succeeding where she had failed. Shroom: Once a moderately famous botanist this woman heard rumors of a rare and undiscribed species of mushroom growing in the woods near some old mansion. She hiked for most of a day till she found the place. There underneath a large tree were many of these strange mushrooms. She picked one to take back, but no sooner had she done this than she started to feel strange. She stumbles around a bit until she passed out. When she woke up she found to her shock that she was now a mushroom herself. She had shrunk down, her legs had merged into a stalk, he arms were gone, she was mute, and she had grown a huge broad cap on her head. She had found a magical mushroom patch, mutated and soaked with the magic and spells that the Sorceress uses so much. Anyone who picks one of these shrooms soon becomes one. The only way for one to escape the patch once changed is to have some one else pick them. They will change back immediately, while the person to pick the victim replaces them in the patch as a new mushroom. Only Bat and the other victims know about the patch, even the Sorceress is ignorant of its existence. Bat will regularly taunt and molest these victims who are about her size. However tasting or licking these shooms with cause someone to hallucinate wildly. Yet another reason for Bat to visit regularly. The hallucinations have been known to affect the Sorceress through Bat. This causes her to act even more strangely. Yet another reason for Bat to visit regularly. Tock: Tock is very unusual for a denizen of the garden. Instead of a person that was turned into a thing, she was a thing that was turned into a person. Several years ago the Sorceress was given a beautiful pocket watch as a gift from a visitor trying to stay on her good side. The gift worked and the person escaped. The Sorceress was enthralled by the delicate workings of the item, but soon grew tired with it. All it did was tell time. All of her other play things could do so much more. So the Sorceress consulted her magic books and cast a spell on the watch. She formed it into the shape of a miniature woman and gave it life. Tock stands very short, about as tall as Bat. She has a brass key in the middle of her back and long length of chain hanging below that. Her limbs are hinged yet her flesh is soft and warm. A tiny clock face adorns her chest just above her breasts, and there is a button where her navel would be. She dresses up in a maid’s uniform and when she speaks she has a faint accent from a far off place called Switzerland were she was made. Her key must be turned at least once a day or she winds down, and can only sit where see is waiting to be wound up. The Button on her belly triggers a release that flips the front of her chest open to expose a larger clock face. This action mashes her breasts into her face and can be very awkward. Tock was eventually given to Bat, as a present, and lives in the doll house in the toy room, where she acts as a maid. Tock is a curious girl. She wants to know so much about the outside world, But climbing down off of the doll house’s table let alone getting out to the Garden is more than she can manage. All she can do is gaze out the window in wonder at the world below. Bat often teases the clock work girl, pulling on her chain or letting her wind down and setting her into funny poses. Yet Tock always forgives her and only seeks to please her tormenter. For Tock is secretly in love with Bat. Problems in the Garden For the Sorceress not everything is perfect. The Garden has a multitude of flaws that a quick wave of the hand and a spell can’t solve. All of these are a great source of irritation to the Sorceress. The first of these problems is simple, Food. The Garden is not big enough to be self sufficient. Almost all the food eaten in the Garden must be imported, and contrary to appearances the Sorceress is not rich. True, she has many treasures, but most of those are hard to spend, and Gold can not be made with magic. So the Sorceress is forced to trade and to barter with anyone she can to get food. This has save many would be victims, and trapped many more. Satyrs: If the Garden could be said to have any real pests besides Bat, it would have to be the Satyrs. Not long ago a pathway opened up into another forest. This particular forest held a large group of satyrs. Satyrs are inquisitive, mostly fearless, and hungry. The Mansion: The Stables: The North Field: The Maze: The Woods: Rooms The Sorceress Bedroom: On the second floor hidden down a long corridor lies the Bed Chamber of the Sorceress. It is here that she has seduced many visitors to the Garden, and changed many victims into new forms. The room houses many erotic statues. They form the furniture and the architecture. All of these were lovers, taken and tossed away by the Sorceress. Against one wall is the fire place, flanked by bronze twins, locked into permanent poses of bondage. A secret passage to the Sorceress’ study can be opened by fondling both of the twins at once. In the center of the room sits the bed itself. All four posts are in the shape of women. Two look blissful in there new form, while the other two look shocked at there new job. The Study: Connected to the Sorceress bed chamber through a secret door is the Sorceress study. It is in this room that the Sorceress studies magic and constructs many of her spells and magical items. The room’s walls are all covered in shelves full of books, items, and knick knacks. There is a window on one wall, across from the door and facing out into the garden. This window is only on the inside of this room and simply does not exist on the outside of the house. On one of the walls adjacent to the window, in the middle of the selves, is a giant aquarium as wide as the height of a person and half as tall. Across from the aquarium sits the Sorceress’ desk, book stand, and chair. Many of the items on the shelves are magical in nature either made by the Sorceress, or taken from rival magic users that ventured into the Garden. The aquarium houses a multitude of tiny pet mermaids. All of the mermaids were originally visitors to the Garden and where collected and changed by the Sorceress. They vary wildly in shape and color, and swim around their small world making the best out of the situation. The Sorceress’ book stand had been an annoying know-it-all that now gets to hold books instead of quote them. As for her chair it’s large, luxurious, and used to be two lovers who are now together forever and make a very comfortable seat indeed. The desk is solid oak, and used to be an acorn a hundred years ago. Not every thing the Sorceress owns has to have been a person. On top of the desk is a small, beautiful woman. She has dark hair and almond eyes, her arms grow out into branches with tiny leaves and her legs form a trunk that is rooted in a little decorative pot. This Banzai tree was one of three ninja assassins sent to kill the Sorceress. By the way, they failed. The Toy Room: Located at the top of the stairs and against the back of the Mansion is the Toy room. Like its name would suggest this is where the Sorceress keeps her collection of toys. In the room are a variety of toy like victims of the Sorceress. Rocking centaurs, stuffed satyrs, dolls of all sizes, and even tops and yoyos clutter the room. The center of this large room is dominated by a huge doll house that sits on an equally large though short table. It’s a replica of the Mansion itself, and is sized for Bat to use. The back is open to give access to all of the rooms, and is well furnished. Some of the copies of items in the house are so accurate that in fact they too used to be people. The house was made by one of the denizens of the Garden for fun and as a gift to the Sorceress, whom keeping happy is always a good idea. The house is inhabited by a more than just Bat. There is, for instance, Tock, the maid who cleans the house and keeps Bat company, and on occasion others of Bat’s stature have taken up residence, willingly or not. Unknown to the Sorceress is the fact that Bat has secreted several magical items into the basement of the doll house. The basement can’t be seen from the open back of the house and can only be easily reached by someone Bat’s size. One of the windows in the back of the room, facing out into the Garden, is always open. This is to let Bat out whenever she wants. However this poses a security risk to the Mansion. Any potential thief could enter through this window. To thwart anyone from doing this is the door to this room. The door looks normal, save for a window cut into it near the top to let Bat in and out, but someone observant might notice a tiny latch at the top of the door. The latch is the proper way to open the door from the inside. Anyone who touches the actual door knob activates a spell trap and is instantly turned into another toy to add to the room. More than a few of the toys in the room wound up in there because of this trap, thief or not. Guest Rooms: The Dining Hall: The Baths: The Kitchen: The Front walk: The Foyer: |
|
|
|
Aug 10 2008, 09:37 PM
Post
#2
|
|
|
The Guardian of Love and Peace ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 15-November 07 From: a not-so-maryland Member No.: 2,116 |
ah, more backstory into the sorceress, and a far better description too. i see i was right in my idea, that i truely have found the perfect person for the sorceress to meet. someone as mad (well, far more mad probabily) and as powerful as her, and probabily the only person who could go into her garden and not be threatened by her at all. luckily, he's the type who wouldnt really want to hurt or harm her in any way... he's just be completely random and would insist on doing something to prevent boredom.
i wont say who it is... i dont like to ruin surprizes, but look for my story in the coming weeks. you may enjoy it (IMG:style_emoticons/default/happy.gif) . |
|
|
|
Aug 11 2008, 08:26 AM
Post
#3
|
|
|
Rival Magic User ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Guardians Posts: 22,654 Joined: 11-May 06 From: Washington/Idaho Member No.: 47 |
ah, more backstory into the sorceress, and a far better description too. i see i was right in my idea, that i truely have found the perfect person for the sorceress to meet. someone as mad (well, far more mad probabily) and as powerful as her, and probabily the only person who could go into her garden and not be threatened by her at all. luckily, he's the type who wouldnt really want to hurt or harm her in any way... he's just be completely random and would insist on doing something to prevent boredom. i wont say who it is... i dont like to ruin surprizes, but look for my story in the coming weeks. you may enjoy it (IMG:style_emoticons/default/happy.gif) . I like the summary here, in one place. It might be an idea to provide links to some of the things in the Den site so people can have a fast way to find the original text and pictures associated with the characters. (Now, where IS that RP? (Goes clipclopping off, hoping that her cousin won't follow.)) |
|
|
|
Aug 13 2008, 03:58 PM
Post
#4
|
|
|
Time Traveler... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 24,461 Joined: 23-October 07 From: The Time Vortex Member No.: 1,991 |
Yay this is back!!!! *Does a happy dance*
|
|
|
|
Aug 14 2008, 09:16 AM
Post
#5
|
|
|
Rival Magic User ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Guardians Posts: 22,654 Joined: 11-May 06 From: Washington/Idaho Member No.: 47 |
The Sorceress’ Garden This was intended as an adventure module compatible with any D20 system game, It fell by the way side since I don't play D&D any more and there fore I know Dirt all about it and no one seemed to want to help me out back when i'm including it in this forum so that people can read it and get a little more info on the Garden its self. . Feel free to use it in any number of games. Characters from D&D, D20 modern, BESM, Iron Kingdoms, even Star Wars could find themselves at the mercy of the Sorceress. Like wise writers who wish to feature some of the Gardens inhabitants in a story may use this as reference material. I suspect that a number of the denizens of the forum are still game players that wouldn't mind working with the characters. The biggest problem I see is whether we remain true to your vision of the Garden. While these specs help, character development may go astray as people get into things. |
|
|
|
Aug 14 2008, 03:05 PM
Post
#6
|
|
|
Familiar ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Management Posts: 1,633 Joined: 7-May 06 From: Near Ft Bragg Member No.: 3 |
Post questions here and I'll answer them to the best of my ability.
|
|
|
|
Aug 14 2008, 08:11 PM
Post
#7
|
|
|
The Guardian of Love and Peace ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 15-November 07 From: a not-so-maryland Member No.: 2,116 |
Post questions here and I'll answer them to the best of my ability. i got two, both have to do with certain names. 1: what's the name of the wizard who orginally took the sorceress in as an apprentice? i need this for a future possible story. if you dont have one, can i make one up? 2: i looked on your old site, which is actually still up to this day. in a few of the stories there, they refer to the Sorceress as 'Mistress Fealdspar'. now my one true question towards this could only be formed thusly: ?????? |
|
|
|
Aug 15 2008, 01:28 PM
Post
#8
|
|
|
Familiar ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Management Posts: 1,633 Joined: 7-May 06 From: Near Ft Bragg Member No.: 3 |
I have no name for that wizard so name him as you would.
As for the Sorceress' old name... I've dropped it completely. The idea now is that she has no name just like almost all of her pets and victims. She's as much a victim as them, so no name just a title. |
|
|
|
Aug 15 2008, 05:18 PM
Post
#9
|
|
|
Time Traveler... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 24,461 Joined: 23-October 07 From: The Time Vortex Member No.: 1,991 |
I'm not so sure about that.... Jonathan was the name of the Sorceress before he bacame a she so says this story...
|
|
|
|
Aug 15 2008, 08:04 PM
Post
#10
|
|
|
Corruptor of Realities ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Guardians Posts: 5,203 Joined: 8-May 06 From: No matter where I've gone, there I am Member No.: 30 |
And Darin, as the creator of said story, has chosen to revise things, TL.
I do it all the time in my own works |
|
|
|
Aug 15 2008, 10:00 PM
Post
#11
|
|
|
The Guardian of Love and Peace ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 15-November 07 From: a not-so-maryland Member No.: 2,116 |
|
|
|
|
Aug 15 2008, 11:53 PM
Post
#12
|
|
|
Time Traveler... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 24,461 Joined: 23-October 07 From: The Time Vortex Member No.: 1,991 |
Well I can understand that... My Time Lord character just took a life of their own from making them in my Role Plays....
|
|
|
|
Aug 16 2008, 03:03 AM
Post
#13
|
|
|
Rival Magic User ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Guardians Posts: 22,654 Joined: 11-May 06 From: Washington/Idaho Member No.: 47 |
ive seen about 4 statues that the sorceress has which would heavily disagree with this statement. It could always be a thin layer of gold leaf. Or something that looks like gold. Or gold could be needed to make the statue, kind of like a magical lost wax process. |
|
|
|
Aug 16 2008, 11:50 AM
Post
#14
|
|
|
Corruptor of Realities ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Guardians Posts: 5,203 Joined: 8-May 06 From: No matter where I've gone, there I am Member No.: 30 |
Or the gold involved might be like a lot of "magic" gold in fantasy, and can be told from the real thing
|
|
|
|
Aug 16 2008, 03:52 PM
Post
#15
|
|
|
Time Traveler... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 24,461 Joined: 23-October 07 From: The Time Vortex Member No.: 1,991 |
I've always thought that Naga said they were Brass not Gold?
|
|
|
|
Aug 16 2008, 08:57 PM
Post
#16
|
|
|
Rival Magic User ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Guardians Posts: 22,654 Joined: 11-May 06 From: Washington/Idaho Member No.: 47 |
We may have to come up with a Garden thread set that we treat as a 'bible' to keep track of things. Separate things in to subtopics, add links to images and have commentary in side threads.
|
|
|
|
Aug 19 2008, 12:40 AM
Post
#17
|
|
|
Familiar ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Management Posts: 1,633 Joined: 7-May 06 From: Near Ft Bragg Member No.: 3 |
She can replace a person's being with gold therefore making them into a gold statue, but the gold must be supplied for her.
This gal was formed from all the gold that she was wearing at the time of her TF for instance: http://www.nagasden.com/images/objects/inkwellsmall.jpg Most of the other ones are bronze or gold plated. |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 10th September 2010 - 12:07 AM |